- HOW DOEST IT WORK?
- Introduction
- Theory
- Getting practical
- Validity
- The avarage rule
- Exited siteswaps
- Exact height of the numbers
- Introduction to passing
- The final word

The relation between the two is: **N high = (2N) 0 low**.

For instance: 3 high = 60 low.

- 0: The string is empty; there is no diabolo ready to be thrown. In a high carousel, this can be used to do a pirouette, string skip, etc… In a low carousel, there is not enough time for a pirouette (a 00 is necessary

for this, which corresponds to the 0 in high-notation).

- 1: The diabolo must be thrown again 1 beat later, without any other throw in between. In high-notation, this usually leaves time for fast tricks such as suns, suicides, magic knots, etc… In low notation, the 1 is too short for these kinds of tricks; it is simply a break in the rhythm.

The 1 is an exception to the rule N high = (2N)0 low since in reality we 're more likely to have 1 high = 11 low (rather than 20 low).

The triangle notation can also be useful for tracking potential collisions:

**(sum of the throws) / (length of the sequence) = number of diabolos**

This can help validating a sequence:

- 441 might be valid since (4+4+1)/3 = 3 diabolos

- 535 is not valid since (5+3+5)/3 = 4.33 diabolos

These excited sequences require an additional entrance and exit sequence. You must do 33 4 51515151 41 333 to get in and out of 51. We also write that as 4{51}41 instead of just 51, indicating that the 51 portion can be repeated as many times as desired. Many entrance and exit sequences can be found for each excited siteswap.

Siteswap can also be applied to passing. Numbers for passes are followed by a ‘p’, and sometimes by a number that indicates to which juggler the pass is thrown. In passing there can be passes of non-integer value such as 1.5 or 1.33 (or other fractional values) depending of the time gap between the passes.

The validity process for a sequence becomes slightly more complicated, but the rule of the average stands: (sum of the throws of all the jugglers) / (length of the cycle of the pattern) = the number of diabolos in the pattern.

Some examples of passing patterns:

The left part of the sequence is thrown by the first juggler and so on.

**< 1.5p 1 | 1 2.5p >**: 3 diabolo passing with suns

**< 1.5p | 2.5p >**: 4 diabolo passing

**< 2.5p | 3.5p >**: 6 diabolo passing

**< 1 1.5p2 | 1.5p1 1.5p3 | 1.5p2 1 >**: The feeder feeds on every count.

**< 1 2p2 11 | 2p1 1 2p3 1 | 111 2p2 >**: The feeder feeds every two counts.

For instance 424242 (Tony) is very different from 42334233 (JiBe).As far as passing is concerned, very little has been done. This is a branch of diabolo that is very rich in variants yet remains largely unexplored. Most regular 2 hand siteswaps associated with balls or clubs can be done in diabolo passing, and numerous variants can be found.